I made a simple flight sim using Godot 4 rigid body physics.  The 3d models were made with blender.  I hope to expand on this project, I would like to use what I have done here to make a bigger project.  I am hoping to make a word war 2 combat simulator game. Currently There is only 1 aircraft a Grumman Wildcat but I plan to add more.

Update:

Added autopilot function.  Pressing 'p' activates autopilot and the plane will attempt  to land at the home runway.  Unfortunately it will ignore terrain in its path, so beware of that!

Update:

Added new scenery and fixed a few things

Controls

roll: A/D

pitch: W/S

rudder: <>

power: O/L

undercarriage: U

flaps: F

menu: ESC 

change camera: C

autopilot: P

engine noise: N

Use mouse to rotate camera, scroll wheel to zoom when in external view

Credits

Game engine: GODOT4

Engine noise: https://www.fs2000.org/2018/02/04/fsx-fs2004-pw-r-1830-twin-wasp-sound-sets-part...

Water shader: Verssales  https://godotshaders.com/shader/another-water-shader/

Download

Download
plane_physics_experiment2.zip 25 MB

Development log

Comments

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(1 edit)

It says this. What do I have to do to run it?It sais that. What do I have to do?

Sorry I'm not sure what to do.  It worked on my Windows PCs running chrome and edge.

Oh, thanks. I was triing to run it on Firefox on LinuxPC. But on Chrome it's working good. Great game/simulator btw :)

(+1)

Its a nice gam and i like the visuals, however it does feel like im fighting the plane for control, it is hard to get it to go where i want as it would just pitch up, sway by it self.

(+1)

Thanks for the feedback.  I think I will have to tweak things a bit.

Feels alot better :) keep up the good work