Plane Physics Experiment
I made a simple flight sim using Godot 4 rigid body physics. The 3d models were made with blender. I hope to expand on this project, I would like to use what I have done here to make a bigger project. I am hoping to make a word war 2 combat simulator game. Currently There is only 1 aircraft a Grumman Wildcat but I plan to add more.
Update:
Added autopilot function. Pressing 'p' activates autopilot and the plane will attempt to land at the home runway. Unfortunately it will ignore terrain in its path, so beware of that!
Update:
Added new scenery and fixed a few things
Controls
roll: A/D
pitch: W/S
rudder: <>
power: O/L
undercarriage: U
flaps: F
menu: ESC
change camera: C
autopilot: P
engine noise: N
Use mouse to rotate camera, scroll wheel to zoom when in external view
Credits
Game engine: GODOT4
Engine noise: https://www.fs2000.org/2018/02/04/fsx-fs2004-pw-r-1830-twin-wasp-sound-sets-part...
Water shader: Verssales https://godotshaders.com/shader/another-water-shader/
Download
Development log
- Procedural terrain27 days ago
- WildcatDec 11, 2023
- Free look camera and instrument panelSep 17, 2023
- AutopilotAug 28, 2023
Comments
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It says this. What do I have to do to run it?
Sorry I'm not sure what to do. It worked on my Windows PCs running chrome and edge.
Oh, thanks. I was triing to run it on Firefox on LinuxPC. But on Chrome it's working good. Great game/simulator btw :)
Its a nice gam and i like the visuals, however it does feel like im fighting the plane for control, it is hard to get it to go where i want as it would just pitch up, sway by it self.
Thanks for the feedback. I think I will have to tweak things a bit.
Feels alot better :) keep up the good work